Add one spatial expansion — a new area that feels earned.
The world should grow with the player. But expansion must be earned, not automatic. A new area is a reward for progression.
Unlock a deeper Manhattan zone at Tier 3. The new area is colored darker, has a higher base encounter rate, and is only accessible after the Tier 3 unlock.
Unlock a Second Block — another 6–8 lots. Only accessible in Car Mode (requires Day 18 unlock). New plane geometry extends the buildable world.
The new area is locked until the condition is met. After unlocking, it works correctly and feels like a reward.
Only one new area. No third area. No procedural generation.
Making the new area accessible without unlock — if the player can walk into it immediately, the expansion isn't a reward.
New area not connected to existing zone detection — the expansion must integrate with the systems from Day 10, not bypass them.
Expansion adding too much complexity — the new area should feel like more of the game, not a different game.
Ask: "Does expansion increase complexity too much?" If the answer is yes, simplify the new area. Expansion should feel like MORE of the game, not a DIFFERENT game.