Adjust numbers so the loop feels right. Game feel is math.
Today is not about code changes or new features. Today is about numbers. You play for 5 minutes, observe, then adjust ONE number. Play again. Observe again. Balance is iterative, not immediate.
These are the numbers you can adjust:
- Encounter chance — base value
0.01 - Enemy power range — currently
5–20 - XP reward multiplier — how much XP per win
- Risk escalation speed —
0.01per frame
These are the numbers you can adjust:
- Job cost/payout ratio — how much jobs cost vs. what they pay
- Interest rate on debt — how fast debt grows
- Debt cap threshold — currently
-50 - Tier unlock thresholds — Ami: 50, 150 / Ida: 100, 300
Follow this loop exactly:
- Play for 5 uninterrupted minutes.
- Ask yourself: Did I die too often? Did I feel no danger? Was debt too easy to manage? Was bankruptcy constant?
- Identify ONE number to change.
- Change that number only.
- Play again for 5 minutes.
- Compare: did the change help?
- Repeat if needed (maximum 3 tuning cycles).
Loop feels tense but survivable. Not too easy, not too hard. Death/bankruptcy is possible but not constant.
No adding new systems to fix balance. Adjust existing numbers ONLY. No new mechanics.
Changing multiple numbers at once — you can't tell what helped. Change one variable, observe the result.
Adding new systems instead of tuning existing ones — the temptation to "fix" balance with a new feature is strong. Resist it.
Not playing long enough to feel the change — 30 seconds is not enough. Play the full 5 minutes each cycle.
Giving up after one attempt — balance tuning takes multiple cycles. Three is the minimum.
This is the scientific method applied to game design. Change one variable, observe the result. Ask: "Which single number changed the feel most?" That number is the most important lever in the system.