Improve feel without expanding scope. Polish is clarity, not content.

Polish means making existing things feel better — not adding new things. Smooth a movement speed. Improve spacing. Remove visual noise. Every change today should make the game feel more intentional.

Both games should address these:

  • Smooth movement speed — does movement feel right? Too fast? Too slow?
  • Consistent camera distance — camera should feel stable, not jarring
  • Remove remaining console spam — no console.log statements left in production code
  • Improve HUD layout spacing — text should be readable and well-positioned
Ami — Micro-Polish
  • Risk bar visualization (simple) — a visual indicator of current risk level
  • Clear "You are in Camp" indicator — the player should always know when they're safe
  • Boss encounter message distinct from regular encounters — boss fights should feel different immediately
Ida — Micro-Polish
  • Debt warning flashes at -40 — warn before bankruptcy at -50, not at the moment of failure
  • Clear "On Lot #X" label visible — the player should always know where they are
  • Car mode indicator visible when active — show that the car unlock is engaged
  • Make 3 small visual clarity improvements
  • Remove all remaining console.log spam
  • Adjust movement speed if it feels wrong
  • Improve HUD readability
  • Test: game feels intentional not accidental
  • Ask someone to play — do they understand without explanation?
  • Checkpoint

    Game feels intentional, not accidental. Small changes create big feel improvements.

    No new mechanics. No new areas. No new features. Visual clarity only.

    "While I'm polishing, I'll just add..." — NO. Polish is refinement of what exists. Adding anything new is not polish.

    Polishing code that works but looks ugly — refactoring is not polish. If the code works, leave it alone.

    Spending too long on one detail — three small improvements beat one perfect one. Move fast.

    Ask: "What small change improved the feel the most?" Often the smallest changes have the biggest impact. A label, a color, a timing adjustment. This teaches that quality is in the details.