Lurie Game Studio
30-Day Game Design & Development Workshop
One Studio. Two Projects. One Technical Spine.
Build Milestones
v0.1
Text Prototype
Day 5
v0.2
3D World
Day 10
v0.3
Systems Engine
Day 15
v1.0
Ship!
Day 30
30-Day Calendar
Week 1: Foundations
1Core Loop
2Risk
3Web Setup
4State
5Text Loop
Week 2: 3D World
6Scene
7Camera
8Movement
9World
10Zones
Week 3: Systems Engine
11Events
12Resolution
13Banking
14Persistence
15Playtest
Week 4: Progression & Ship
16Tiers
17Unlocks
18Signature
19Expansion
20V1 Lock
21HUD
22Feedback
23Balance
24Simplify
25Rehearsal
26Bugs
27Polish
28Freeze
29Hosting
30Launch!
Resources
Studio Philosophy
Rules, values, and shipping discipline
Glossary
Core Loop, Risk, State, Tier, and more
Version Discipline
What's in V1 and what's NOT
Risk Comparison
Combat vs Economic risk systems
Hosting Guide
Deploy your game to the web
Technical Resources
Stack overview, folder structure, links